0

Basics

OSM tile layer + draggable marker + popup. Pan / zoom / pinch.

Ready
1

Camera

Fractional zoom and bearing (rotation). Pitch lands later in Phase 1.

Ready
2

Vector tiles

MVT tiles decoded in-browser, Canvas2D rendering, style layers & feature queries.

Ready
3

Labels & symbols

Glyph atlas, icon atlas, collision & placement.

Ready
4

Raster & hillshade

DEM hillshade, heatmap, raster-color ramps.

Ready
5

Clustering & feature-state

Supercluster, hover/selected state, gradient paths.

Ready
6

WebGL renderer

GPU-accelerated fill / line / circle / text shaders.

Ready
7

3D

Terrain, fill-extrusion, custom layers.

Ready
8

Globe

Mercator -> globe transition & atmosphere.

Ready
9

Services

Geocoding, directions, isochrones (OSRM / Nominatim).

Ready
10

Street labels & theming

Line-placed rotated road names, anchored place labels, light/dark.

Ready
11

Territory capture

Run a loop to claim it: closure detection, merging, stealing, leaderboard.

Ready
12

Real basemap

Full-screen OpenFreeMap tiles with the built-in style — the page to hold next to Apple Maps.

Ready
13

Turn-by-turn

Route preview, Apple-style banner and voice, follow camera, simulated drive.

Ready
14

Offline maps

Pick an area, see its size, download it; the map, search and directions then work with no connection.

Ready
15

Search

Find Nearby, Recents, instant suggestions, result pins, Search This Area, and place cards with Directions.

Ready
16

Landmarks and trees

A glTF model standing in for its building, pitched roofs, and trees planted in the woods once the map tilts.

Ready
17

Look Around

Street-level pictures from Panoramax: the streets with pictures in blue, a 360° viewer you can walk through, and a mini-map.

Ready